February 3, 2013 at 2:25pm
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Unused concepts for a project. This was initially done to establish a look / color scheme between different environments. I enjoyed doing these, spent a half day painting each one - painted up from a set of photos of different areas.
And yes. Zombies.
November 30, 2012 at 2:16pm
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Another DLC weapon made for HORN. This one was a double handed axe.
November 27, 2012 at 11:01pm
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Tried out the new ddo plugin for photoshop that went on public beta today.. some interesting ideas and it really sings with a good normal map baked from a hi-res mesh. Added some extra dirt and grime on a sword made for DLC on a game I worked on and it did a pretty great job at syncing the changes across diffuse, spec and normal maps.
The 3D preview is what I like about this the most - much better than the ndo preview!
http://quixel.se/ddo/
November 18, 2012 at 2:29pm
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Overtime in games
http://www.polycount.com/forum/showthread.php?t=109753
A lovely thread regarding overtime in games and opinions on it. Spot the delusion if you can.
I’ve had a unique experience of being in crunch for almost a year straight, and was quite shocked to learn that the 36-hour day is not uncommon: http://ilovecrunch.co.uk/?p=230
You’d think mobile development would prevent this, but it seems that most console guys can’t seem to manage projects around normal work hours anymore.
fictograph:
Feeling sick today, so I’m eating lunch at my desk. So boredom led me to calculate the rough costs of how much it would be to attend a 2D Entertainment Art School that offers a “at least one year’s worth of full-time education with the intent to place a student with U.S. citizenship in a 2D…
Good information
(Source: fictograph, via conceptvault)
October 17, 2012 at 11:06pm
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Words can not describe how bummed out I am to read Nihilistic will be closing down and restructuring as a new studio “nStigate”, albeit with fewer employees: http://nihilistic.com/
14 years is a long time to operate as a studio, and I had the greatest opportunity to work with not only very talented but the nicest people ever.
I can only hope to work with them in the future again.
October 3, 2012 at 1:55pm
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Another lunchtime doodle.. but this time a little more planned out :)
Tried out marmoset for the first time.. not bad. Nice post filters!
October 1, 2012 at 3:07pm
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A quick test to see how well this worked in maya.. along with an nDo overlay.
Not bad! A little blobby, but overwise OK… and it tiles perfectly :)
Lunchtime sculpt..
Finally getting used to the idea of tiling sculpts in Zbrush
September 25, 2012 at 7:03pm
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reclusari asked: Hi, just wanted to say your work is awesome. Did you go to an academic university or school for video game design?
I went to the Art Institute of San Francisco back in 2005 - I guess it’s a “game design” school. I also went to a traditional university for a couple of years and studied computer science / business before switching over.
I’m not sure how it is now but it was pretty intense back then. I think we had 80% of first year students drop out.
1.